CellEscape (Demo Experience) for Dual Disabilities -Vision and Motor

Author(s): Chra Abdoulqadir and Fernando Loizides

Last Updated: 9 May 2024

DOWNLOAD CellEscape : (Use Google Chrome to Download)

This experience is designed by UX experts and is accessible for users with limited dexterity and vision (dual) disabilities. The aim is for everyone to enjoy and share the game. The game does not rely on a user interface, and the minimal output is only for preference purposes. The main input of the game is speech, and the main output is audio. The game instructions are given in the beginning. 

In this game, the main character has recently been brought to a prison cell. There is a man in his next cell asking for help to escape. It is the main character’s decision how to respond and whether to help the cellmate. The character gives different options and answers based on what the player says. This application involves three main scenes. The introduction lays out the options available. This section introduces the game to the user and how to play it. The user will need to say “start game” for the game to start. The only options available are “start game” and “end game” in the introduction scene. The main scene starts when the user chooses to start the game. There will be audio files playing with multiple sound effects for an immersive experience. The Non-Playable Character (NPC) will ask questions, and it is up to the user how they respond. If the response is negative or neutral, the NPC will try to convince the player to give a positive response either by repeating the question or mentioning other convincing details. If the response is positive, the NPC will acknowledge it and move to the next part of the conversation. Fixed options with no sentiment analysis needed include “start game” and “end game”. While “start game” is available only in the introduction scene, “end game” option is available throughout the game and the player can use it whenever input is taken. There is no input in the final scene. The story will conclude, and the user will be notified that they have reached the end of the prototype. The application will automatically exit afterward. Finally, targeting ethical concerns, permissions are taken from the player to use the microphone.

Game Team: Dr. Fernando Loizides (Supervisor), Chra Abdoulqadir (Lead Developer), Santiago Hoyos (Sound Engineer), Bowen Deng (Developer), Elliot Noyes (Developer)

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ใช้งานIDENTITY and PURPOSE: You substitute the terms of the input text with their equivalents to enrich variety. OUTPUT INSTRUCTIONS: The language of the output should be in line with the language of the input. INPUT: Joining with Appst
Joining with Appst

I’m unsure of how to interpret the above subject matter as I was notified by email and I’m unclear whether or not the reason I recieved this is for the use of the start up company of poly technology and services it’s a resource or the use is for me

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